


Ĝontrolling Particles movement and behavior.Optimizing animated geometry caches for Particle simulations.After viewing this course, people can expect to feel confident while creating complex Particle FX with Houdini using some advanced techniques and also rendering those FXs with Redshift.ĬOMING SOON! An extra Chapter will soon be added to this course as a free update, where we’ll be exploring the process of shading, lighting and rendering this project with Karma in Solaris. The complexity of the topics and assignments will start fairly simple but get progressively more complex throughout the course. This course has been designed for beginner-intermediate users so I expect you’re already familiar with essentials of Houdini. Along the way, we’ll be exploring some of the brand new Houdini 19.0 amazing updates while learning many tips and tricks to work efficiently and get amazing results. Finally, we’ll bring everything together with a mix of render techniques but focusing on the super fast Redshift. We’ll finalize with some extra FX layer of electric arches and some sparks. The third layer of the final effect will be another POP sim where we’ll have the energy blast envelop the character. After that, we’ll work on adding radial blast waves using FLIP. We’ll then move on to creating the main source of the blast with all the necessary attributes to generate a nice energy blast with POPs. The course will start by preparing the character mesh for particle interaction. In this online course, the viewer will learn about Particles in Houdini while creating energy FX that will it interact with a character.
